﻿using System;
using System.Collections.Generic;
using System.Text;

namespace OpenGameEngine.Net.Server
{
    public class ServerClientDisconnectedEventArgs: ServerClientEventArgs
    {
        public String Reason { get; private set; }
        
        public ServerClientDisconnectedEventArgs(ServerClientBase client, String reason)
            : base(client)
        {
            this.Reason = reason;
        }
    }
}
